"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
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This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


Disconnected Viewing

sita brahmin.jpegI don't have cable right now so I'm rewatching old shows and movies. A lot of them are animated. Such is my way. I'd like to have a nobler reason for rewatching them--something like when James revisited his favorite childhood books. And it's true—he did inspire me. But it's also true that I don't have cable.

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Hammering Away at the Here and Now

mapinternet-small.jpgLet's say you're the newly-sentient internet. How would you decipher the meaning of all the bits and bytes whizzing past you? And what about the real world outside your electronic realm?

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Pilgrim's Progress

Pilgrim 80.jpgFormer Comics Editor, Guy Leshinski has very kindly given us permission to reprint a prophetic interview with Bryan Lee O'Malley in 2005.  Will Bryan Lee O'Malley attain the Holy Grail of cartoonists? As Bryan says, "We'll see..."


There’s a girl sitting on the subway. She’s 16 or so, in a brown corduroy jacket and a pair of faded sneakers, her feet propped on the seat across from her. She’s absently brushing on lipstick, absorbed by Bryan Lee O’Malley’s graphic novel Scott Pilgrim’s Precious Little Life: Volume 1.

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The Cultural Gutter: Search Results

Results tagged “Doom” from The Cultural Gutter


Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he'd been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established 21 years earlier by one Robert Mruczek. Perhaps these records of scale are best left in the distant past: all the golden age games had to offer a master player, after all, was more, more, more of the same. Let marathon play sessions in pursuit of the biggest score be consigned to the ashbin of the '80s along with the big cars, big hair, and shoulder pads in power suits; the fashion of our times dictates that minimalism is the new bombast.

One thing game-players in 1993 were not wondering was how quickly they could blast through DooM -- no, they lingered over every atmospherically-flickering alcove, marveling at its unprecedented immersiveness. It was not until its maps had been fully savoured that they would raise the bar, culminating in a powerhouse drive to excel and trump their friends' achievements under curious self-imposed limitations by doing the same, only faster.

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This Retro Game is Not Retro Enough!

Okay, Doom is now more than a dozen years old, but apparently it's not old-school enough for some people. Check out this ASCII-only version called DoomRL: "One of the more entertaining things about the game is that, while the graphics are ASCII and the gameplay is turn-based, the sound comes directly from the original game."

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The screenwriter of the upcoming Doom movie dreams big in this interview: "I never thought of it as a video game movie. I wanted to write first a great movie, then a great science fiction movie and then a video game movie."

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Sickly Doom

The writer on a better day of recreational decision-making.When I was young, the ideal situation was being too sick for school but not too sick for videogames. So that after a good long sleep I could get up, get myself some toast, and play for a couple hours before my mom got home -- and I was wiser to be back in bed lest she arrive with sympathy and freezies to find me doing something more active than reading.

Now, sick with a damnably tenacious late-summer flu, I've decided to review Doom 3 (Activision, 2004). In my weakened, hypersensitive state, even coffee can make me break out in a dizzying sweat -- a single cup of the stimulant ravages my body. So I'm a little worried that the infamously brutal videogame, the game whose predecessor brought first-person shooters to office networks and introduced "frag" to the general lexicon, will literally blow my head off.

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Paw through our archives

Of Note Elsewhere
Neat 3D animated adventures-- "Star Wars: The Solo Adventures."
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Jason Powell looked at every issue of Chris Claremont's run on the X-men. Every issue. (Sorry about the previously missing link).
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DC heroes and villains combine with LEGO to make for awesome.
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Brian at Shelf Life Clothing Company has put together an awesome display of "The Greatest Movie Stunts of All Time." As well as, the first volume of "The Greatest Movie Soundtrack Composers."

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Slick, coldblooded action in "10 Photos Capturing Moments of Spontaneous Badassery!"
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View all Notes here.
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