Results tagged “Marc Ngui” from The Cultural Gutter
Comic Chameleon
In February '04, when Jim Munroe and I were interviewed for an eye story on this website, Toronto cartoonist Marc Ngui caricatured us for the cover. He made Jim a spot-on reproduction of a video-game skin. Me, he drew in a nimble cross-hatching, a Crumb-style likeness so effective it stopped my own brother in his tracks.
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A Real Conundrum
If you've seen the movie Sideways, you may remember Paul Giamatti's character discussing his imminent book deal with a certain small-press publisher named Conundrum. "Conundrum?!" I thought between fistfuls of popcorn. "No, it can't be." How did Andy Brown -- the mensch behind Montreal indie publisher Conundrum Press -- get his peculiar brand into a major Hollywood release?
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Mario's Pain
A man is having his first physiotherapy appointment. A woman comes in wearing a white doctor's coat. Their conversation begins on a clinical level, the doctor asking the man about how he sustained his injuries. The man explains that he works in the videogame industry, and in fact has come from work. She assumes that he works as a labourer, because of his overalls, but he admits in the tone of a reluctant celebrity that he's Mario from the Mario Bros. games.
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The Power of N
N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give you an appreciation for the subtle characterization of the ninja, more defined by grace than by gore. Game creators, Raigan Burns and Mare Sheppard, who met in a computer science class when they were at U of T, took some time to chat to myself and Marc Ngui about their new freeware game.
Continue reading...
Comic Chameleon
In February '04, when Jim Munroe and I were interviewed for an eye story on this website, Toronto cartoonist Marc Ngui caricatured us for the cover. He made Jim a spot-on reproduction of a video-game skin. Me, he drew in a nimble cross-hatching, a Crumb-style likeness so effective it stopped my own brother in his tracks.
Continue reading...
A Real Conundrum
If you've seen the movie Sideways, you may remember Paul Giamatti's character discussing his imminent book deal with a certain small-press publisher named Conundrum. "Conundrum?!" I thought between fistfuls of popcorn. "No, it can't be." How did Andy Brown -- the mensch behind Montreal indie publisher Conundrum Press -- get his peculiar brand into a major Hollywood release?
Continue reading...Mario's Pain
Continue reading...
The Power of N
N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give you an appreciation for the subtle characterization of the ninja, more defined by grace than by gore. Game creators, Raigan Burns and Mare Sheppard, who met in a computer science class when they were at U of T, took some time to chat to myself and Marc Ngui about their new freeware game.Continue reading...

I don't have cable right now so I'm rewatching old shows and movies. A lot of them are animated. Such is my way. I'd like to have a nobler reason for rewatching them--something like when James
Let's say you're the newly-sentient internet. How would you decipher
the meaning of all the bits and bytes whizzing past you? And what about
the real world outside your electronic realm?
Former Comics Editor, Guy Leshinski
has very kindly given us permission to reprint a prophetic interview
with Bryan Lee O'Malley in 2005. Will Bryan Lee O'Malley attain the
Holy Grail of cartoonists? As Bryan says, "We'll see..."