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This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


Disconnected Viewing

sita brahmin.jpegI don't have cable right now so I'm rewatching old shows and movies. A lot of them are animated. Such is my way. I'd like to have a nobler reason for rewatching them--something like when James revisited his favorite childhood books. And it's true—he did inspire me. But it's also true that I don't have cable.

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Hammering Away at the Here and Now

mapinternet-small.jpgLet's say you're the newly-sentient internet. How would you decipher the meaning of all the bits and bytes whizzing past you? And what about the real world outside your electronic realm?

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Pilgrim's Progress

Pilgrim 80.jpgFormer Comics Editor, Guy Leshinski has very kindly given us permission to reprint a prophetic interview with Bryan Lee O'Malley in 2005.  Will Bryan Lee O'Malley attain the Holy Grail of cartoonists? As Bryan says, "We'll see..."


There’s a girl sitting on the subway. She’s 16 or so, in a brown corduroy jacket and a pair of faded sneakers, her feet propped on the seat across from her. She’s absently brushing on lipstick, absorbed by Bryan Lee O’Malley’s graphic novel Scott Pilgrim’s Precious Little Life: Volume 1.

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The Cultural Gutter: Search Results

Results tagged “Playstation” from The Cultural Gutter


Sketching the LittleBigPlanet

Boing Boing has sketches and art from Little Big Planet as well as a little meditation on its wonder, joy and charm. Very little, mostly art.
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Nobody Dies: The Eternal Return of LEGO Batman

batman and robin 80.jpgI've written before that I was put off superhero comics by all the dying and resurrected X-Men—the eternal return and the attempts to escape it. You might have noticed that DC and Marvel's superhero titles have become a bloodbath. Sure, it started it with big crossovers and the death of Superman. Captain America's death at least seemed story-driven. But Blue Beetle, The Question, Martian Manhunter and maybe Bruce Wayne? In the midst of all the slaughter, it's a good thing we have a hero who never dies, LEGO Batman.

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Why Aren't You Dead Yet?

indigo prophecy gutter thumbnail.jpgJust how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink so I can poke it precisely in the left eye 11 times definitely makes my list. But a game where you have to walk down the hall to the kitchen, get some matches, walk back up the hall, take out several candles, light them, and close the curtains before some creepy old woman will tell you what the hell is going on? Apparently that appeals to me. Continue reading...
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But Will Your Parents Play?

A crucial turning point for video games.Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it's clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order to be the first to get their sweaty mitts on the latest and greatest console gaming had to offer. Though like the theatrical release of Star Wars: Episode I or The Lord of the Rings, the attention garnered by this event was more human zoo-like spectacle than genuine interest.

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Black vs White

Incredible. Sony's ad announcing a new white case for the Playstation Portable looks like it's inciting a futuristic race war.

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Rolling Pleasure

Katamari Damacy's cylindrical-headed hero rolls his own.

In a brief flashback to the hip Queen Street West I remember from the '80s, I chanced upon a cult-hit videogame there. I was killing time and wandered into Microplay and asked the counter guy if any interesting games had come down the pike lately. "Yeah," he said, "There's this Japanese game..." He passed me a PlayStation 2 game with a curiously static image on the cover: a cow standing in a field next to a gigantic ball of... stuff. I made a mental note of the name: Katamari Damacy (Namco, 2004).

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I Am Woman, Hear Me Purr

Daniel's sorceress bedazzles without a push-up bra.When I got Sudeki for review, I sighed. An anime babe smiled out from the cover, her armoured boobs thrust forward and her arms upstretched as she cast a spell -- presumably on the teenage-boy market. The following two strikes were the five-star recommendation from Maxim and the name of the game company (Climax).

But I decided to invite Daniel Heath Justice to play it with me. I'd read his terrific story in the Girls Who Bite Back anthology, which features a full-figured female sorceress who defeats an evil arch mage with her sheer fabulousness -- and a few fashion tips.

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No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they're justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was introduced in 1989. It worked with the Nintendo Entertainment System, but not as well as it worked for Fred Savage in the movie The Wizard.
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Paw through our archives

thank for the link Jim! I would love to play that Tekken Torture game someday. I suck horribly at Dance Dance, but I figure I might have more success with bloody-minded endurance than I do with co-ordination and grace.

On the topic of interface...I just re-watched the movie Brainstorm, and it's very interesting as a tech point in time. Scientists record the activity in the brain onto some very wide shiny rolls of tape, and then play it back through the use of hilarious headsets. It's very early VR paranoia. There are good pure-science-vs.-military-application moral battles, and a great climactic scene when they hack into the lab through the phone lines and instruct robots to run amok. The chain smoking lady scientist records her own death by heart attack and Christopher Walken watches it. The ending is stupid and tedious, however, with angel-type things floating towards the light, etc. This is balanced out by the way-cool animated opening credits. (Besides, maybe some of you can resist Christopher Walken, but I can't).

sally

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Of Note Elsewhere

Brian at Shelf Life Clothing Company has put together an awesome display of "The Greatest Movie Stunts of All Time." As well as, the first volume of "The Greatest Movie Soundtrack Composers."

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Slick, coldblooded action in "10 Photos Capturing Moments of Spontaneous Badassery!"
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Akira Ifukube conducts the Osaka Symphony in a selection of his Godzilla works.
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Violence + cooking. It just doesn't get any better. The Butcher, The Chef and The Swordsman.
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Wicked posters for Raleigh, North Carolina's Cinema Overdrive film series.
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View all Notes here.
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