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Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
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This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


Disconnected Viewing

sita brahmin.jpegI don't have cable right now so I'm rewatching old shows and movies. A lot of them are animated. Such is my way. I'd like to have a nobler reason for rewatching them--something like when James revisited his favorite childhood books. And it's true—he did inspire me. But it's also true that I don't have cable.

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Hammering Away at the Here and Now

mapinternet-small.jpgLet's say you're the newly-sentient internet. How would you decipher the meaning of all the bits and bytes whizzing past you? And what about the real world outside your electronic realm?

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Pilgrim's Progress

Pilgrim 80.jpgFormer Comics Editor, Guy Leshinski has very kindly given us permission to reprint a prophetic interview with Bryan Lee O'Malley in 2005.  Will Bryan Lee O'Malley attain the Holy Grail of cartoonists? As Bryan says, "We'll see..."


There’s a girl sitting on the subway. She’s 16 or so, in a brown corduroy jacket and a pair of faded sneakers, her feet propped on the seat across from her. She’s absently brushing on lipstick, absorbed by Bryan Lee O’Malley’s graphic novel Scott Pilgrim’s Precious Little Life: Volume 1.

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The Cultural Gutter: Search Results

Results tagged “interactivity” from The Cultural Gutter


Der Teufelspakt

Solve the mystery of the cursed Mercy Booth in the clickable picture/text adventure, "Der Teufelspakt." You don't need to speak German to play, but it helps. (via The Horror?!)

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Roofed!

Jim Munroe's been working on a new movie, Ghosts with Shit Jobs. It's not even out and he has  a spin-off game--"Roofed!"
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Click and Click and Click

National Geographic's infinite photograph. Click and click and click.
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City of Heroes--On the Tip!

"City of Heroes: Golden Age is about Paragon City in the 80s." Check out the screen captures and cross your fingers that your 386 has enough power.
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Old Timey Interactive Fiction

The Illuminated Lantern has tentacled interactive fiction with the H.P. Lovecraft Commonplace Book project and whiskered diamond thievery in "1893: A World's Fair Mystery." (via 4DK)
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Everybody Dies, Jim Munroe Style

Don't bother guessing the verb, just click here to play Former Games Editor Jim Munroe's Everybody Dies which just took 3rd place at the 2008 Interactive Fiction Competition. You can also learn more about the process of writing interactive fiction and see Michael Cho's sweet illustrations.
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Narrative and Interactivity

The Artful Gamer ponders interactivity, engagement and narrative in videogames: "Instead of beating our collective heads against the wall as we try to design games that let players live out their wildest desires, we should be developing worlds that encourage players to explore them as living, breathing, places."
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Why Aren't You Dead Yet?

indigo prophecy gutter thumbnail.jpgJust how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink so I can poke it precisely in the left eye 11 times definitely makes my list. But a game where you have to walk down the hall to the kitchen, get some matches, walk back up the hall, take out several candles, light them, and close the curtains before some creepy old woman will tell you what the hell is going on? Apparently that appeals to me. Continue reading...
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What's the Matter with Runescape?

playershandbook80.jpgI recently had a conversation with my ten year-old son that I had been longing to have since before he was born, since before I was even sure I really wanted to have kids.  We were well into the eleventh hour of a game of Risk that had seen the empires of my wife and seven year-old come and go when my elder boy said the words that not only made me proud, but assured me that he would grow into a fine young man, that my work as a father was practically complete and a resounding success: “You know what I don’t like about RuneScape?” 

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But Will Your Parents Play?

A crucial turning point for video games.Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it's clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order to be the first to get their sweaty mitts on the latest and greatest console gaming had to offer. Though like the theatrical release of Star Wars: Episode I or The Lord of the Rings, the attention garnered by this event was more human zoo-like spectacle than genuine interest.

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The Time Machines

Appreciating history through games.I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it's a totally different story. I won't read any book that isn't related to history. I can watch History Television and the Discovery Channel and be immediately engrossed in a program related to some aspect of world history or anthropological pursuits. How did this happen? In a word: games.

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Read Only Memories

I'm fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I'm happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon.

Are these games really that good?

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Too Damn Talky

One of the lovingly crafted automatons from Syberia. Games are often criticised for not having any plot. What isn't given much consideration is whether it's possible for there to be too much story.

The Longest Journey (Funcom, 2000) made me think about this a lot.

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Paw through our archives

When I played these two games, I was thinking of them as graphic novels with dynamic elements.
I particularly enjoyed The Longest Journey, because the plot is well-developed and April is an interesting character--one of the few non-traditional females out there. But it was really annoying when you came to a stand-still in the game and couldn't find any new places to click, so you were reduced to circling the same old scenarios over and over, trying to find the teeny thing you missed.
Syberia, on the other hand, felt like a hulking swamp of text that you had to wade through to get any results. Sure it was pretty, but my god! the length of time it took to get from adventure to adventure was unbearable. Interestingly, I was left with the impression that the text had been translated from a more verbose, descriptive language.
In both cases, they could have used good (text) editors who would have swooped down and cleaned up all the extra wordage. In general, why don't video games get edited? It really annoys me when they're littered with typos and incorrectly used words. It's distracting. And in these two cases, it detracted from enjoyment of the twists and puzzles (TLJ) and the awesome art and scenarios (Syberia).

SuperGirl

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Of Note Elsewhere
Neat 3D animated adventures-- "Star Wars: The Solo Adventures."
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Jason Powell looked at every issue of Chris Claremont's run on the X-men. Every issue. (Sorry about the previously missing link).
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DC heroes and villains combine with LEGO to make for awesome.
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Brian at Shelf Life Clothing Company has put together an awesome display of "The Greatest Movie Stunts of All Time." As well as, the first volume of "The Greatest Movie Soundtrack Composers."

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Slick, coldblooded action in "10 Photos Capturing Moments of Spontaneous Badassery!"
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View all Notes here.
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