Results tagged “simplicity” from The Cultural Gutter
My Mousefinger's Worn Out
A minimal, clever, innovative videogame... is it redundant to mention it's Japanese? All hail Cursor*10!
Stickhandlers
For many of us, the first thing we learned to draw was Homo
Anorexia: the Stick Figure.
A circle, a few straight lines, and
there it was: a shaky but recognizable approximation of the human
body. The Stick waltzed into our games (hangman), the surreptitious
notes we passed around in class ("Mr. Biderman eats monkey spooge!")
and, for a select few, the artwork we developed in adulthood. Many
art schools still teach their students to begin with a Stick, to
pose it like a skeletal Gumby before adding the flesh and fineries.
Continue reading...
Rolling Pleasure

In a brief flashback to the hip Queen Street West I remember from the '80s, I chanced upon a cult-hit videogame there. I was killing time and wandered into Microplay and asked the counter guy if any interesting games had come down the pike lately. "Yeah," he said, "There's this Japanese game..." He passed me a PlayStation 2 game with a curiously static image on the cover: a cow standing in a field next to a gigantic ball of... stuff. I made a mental note of the name: Katamari Damacy (Namco, 2004).
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The Power of N
N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give you an appreciation for the subtle characterization of the ninja, more defined by grace than by gore. Game creators, Raigan Burns and Mare Sheppard, who met in a computer science class when they were at U of T, took some time to chat to myself and Marc Ngui about their new freeware game.
Continue reading...
Simple Pleasures
Jeff sent me an email a few days ago. Subject: Fishy. "Maybe you should consider writing a column about this awful, far-too-addictive game -- if you do, my advice is to write about it without actually playing it, because if you start playing it you will never get around to writing the column."
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My Mousefinger's Worn Out
A minimal, clever, innovative videogame... is it redundant to mention it's Japanese? All hail Cursor*10!Stickhandlers
For many of us, the first thing we learned to draw was Homo Anorexia: the Stick Figure.
A circle, a few straight lines, and
there it was: a shaky but recognizable approximation of the human
body. The Stick waltzed into our games (hangman), the surreptitious
notes we passed around in class ("Mr. Biderman eats monkey spooge!")
and, for a select few, the artwork we developed in adulthood. Many
art schools still teach their students to begin with a Stick, to
pose it like a skeletal Gumby before adding the flesh and fineries.
Rolling Pleasure
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In a brief flashback to the hip Queen Street West I remember from the '80s, I chanced upon a cult-hit videogame there. I was killing time and wandered into Microplay and asked the counter guy if any interesting games had come down the pike lately. "Yeah," he said, "There's this Japanese game..." He passed me a PlayStation 2 game with a curiously static image on the cover: a cow standing in a field next to a gigantic ball of... stuff. I made a mental note of the name: Katamari Damacy (Namco, 2004).
Continue reading...The Power of N
N (MetaNet Software, 2004) is a perfect pop song of a videogame, an addictive platformer in which you use three keys to direct your ninja towards the gold and away from the robots. Its two-dimensional and mostly two-colour simplicity lure you into its cunning level designs and give you an appreciation for the subtle characterization of the ninja, more defined by grace than by gore. Game creators, Raigan Burns and Mare Sheppard, who met in a computer science class when they were at U of T, took some time to chat to myself and Marc Ngui about their new freeware game.Continue reading...
Simple Pleasures
Continue reading...

I don't have cable right now so I'm rewatching old shows and movies. A lot of them are animated. Such is my way. I'd like to have a nobler reason for rewatching them--something like when James
Let's say you're the newly-sentient internet. How would you decipher
the meaning of all the bits and bytes whizzing past you? And what about
the real world outside your electronic realm?
Former Comics Editor, Guy Leshinski
has very kindly given us permission to reprint a prophetic interview
with Bryan Lee O'Malley in 2005. Will Bryan Lee O'Malley attain the
Holy Grail of cartoonists? As Bryan says, "We'll see..."