"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
December 9, 2004
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This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


Alan Moore Knows The Score

LEG Century 80.jpg“It's nice to hear all the old songs, isn't it?”

--the Devil, The Black Rider

I was surprised to hear the old songs in Alan Moore and Kevin O'Neill's The League of Extraordinary Gentlemen Century: 1910 (Top Shelf, 2009). I probably shouldn't have been. The chapter title, “What Keeps Mankind Alive” distracted me, but I kept reading my water-damaged copy and ran smack into, “Mack the Knife.” Like the chapter title, it's a song from Bertolt Brecht and Kurt Weill's The Threepenny Opera.

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Breaking into the Business by Being Really, Really Disturbing

waspfactory-small.jpgDisturbing as hell, an elegantly constructed first-person plunge into the mind of a maniac, a teenager who murdered kids when he was a kid (and got away with it), and now has elaborate rituals that mostly involve killing small mammals. As a first novel, that's one way to make a splash - The Wasp Factory by Iain Banks is a debut from 1984, famous for its controversial events and intense narration. I'm always a little suspicious of controversy though - is the book worth anything outside of the scandal associated with its "shocking" content?

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I Got 99 Problems But a Bitch Ain't One

weefab.JPGSarah Wendell and Candy Tan occupy some interesting real estate in the romance world; a previously untenanted corner of Innernet and Romancelandia. Smart Bitches, Trashy Books is a different sort of headspace when it comes to a website about Romance novels.  It's frank, forthright, and not above fart jokes. 

Wendell and Tan don't just review novels, they also subject them to analysis, and praise or pan them as the situation requires. They demonstrate an unquenchable and exuberant love for the entire genre, while acknowledging - and even celebrating - its most ridiculous excesses. They've amassed an interesting and intelligent readership who tune in for the commentary and stay for fun. They even popularized the ever-useful phrase ‘man-titty’ as a descriptive aid in the discussion of cover art.  And now the original Smart Bitches have written a book of their own: Beyond Heaving Bosoms: The Smart Bitches’ Guide to Romance Novels

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A Novel Approach to Games

by Jim Munroe
A book about videogames and the cord octopi they spawn. Lucky Wander Boy (Plume, 2003) is a novel that starts with the protagonist rediscovering the videogames of his youth through the MAME arcade emulator. But the game that he most wants to play, an obscure Japanese game for which the book is named, lies beyond his reach -- it can't be emulated, since its innovations required a specially built arcade cabinet. This epic quest might drive the story, but its strengths are the loopy humour and the opportunities it offers the author, D. B. Weiss, to play with concepts of childhood and obsession.

I read the book a while back and emailed the author to thank him. Finally, someone had brought up the existential question: for the brief time between Pac-Man disappearing from one side of the screen and appearing on the other, where does he go? Weiss suggests a few possibilities in the novel (that the pixelated mouth goes to Pac-Man Valhalla, where there's a infinite amount of dots to gobble, was my favourite) and was equally generous with the questions I had for him.

What kind of response have you gotten from gamers having read Lucky Wander Boy? Was it what you expected?

I was really pleased to find out through experience that the statistics were right: gamers run the gamut from 13 (the youngest person to write me about the book) to 50, and indeed, they have retained the ability to read and like books. Or read and dislike books, in a few cases. Either way, it was gratifying to see that, in the eyes of most of the gamers who read the book and either wrote or spoke to me about it, I'd gotten something right, captured something of our group experience in a way they found funny or meaningful.

What's your personal relationship with games, past and present?

Growing up, games were just as important to me as books/movies/ music. Except, unlike books and movies, games usually involved a social element. Gaming is often portrayed as some sort of anti-social activity, but when I was nine or 10, it was my cops 'n' robbers, or whatever the hell idealized '50s kids were supposed to play.

I fell out of it for a long time once I got to college, which I regret -- thanks to emulation, I'm getting a taste of all the games I missed, and realizing how many of them are infinitely more fun than reading Michel Foucault. But PS2 and Xbox won me back, and now it's amazing that I get anything done.

Nostalgia for videogames is fairly recent -- they've just been around long enough for the kids who played them to look back. Is there anything different about the nostalgia for games and the nostalgia for, say, pinball?

A book about videogames and the cord octopi they spawn.Yeah, I think there is. My dad has great nostalgia for pinball. He's got a pinball machine in the basement, he plays it a few times a week... but honestly? The mechanics, look and gameplay of pinball are pretty limited. It's a lot of fun, but it's pretty much an extinct evolutionary line, you know? Gaming nostalgia, on the other hand, will end up being like moving picture nostalgia, I think -- which is to say, it'll morph into "gaming history," and become respectable, and end up (as it already has) as the topic of various scholarly articles, retrospective documentaries and half-assed appreciations in The New York Times.

Has anything in recent games inspired you like the MAME emulator?

Katamari Damacy (Namco, 2004) was certainly an inspiration -- it really captured the whacked-out, topsy-turvy experience I got from playing early Nintendo games, but scaled up (literally) to take advantage of current hardware, but not too much advantage, and I liked that too. The designers chose a visual simplicity that works in the game's favour. I haven't been able to adequately describe the game's appeal to people, I don't think, but I still try every chance I get.

The surrealist game in question in your book was also Japanese. Do you think Asian games are inherently of better quality or just more interesting due to the cultural difference?

I don't know, man... after finishing Katamari Damacy, I'm inclined to say they're better... but that's a pretty unique game by any standards. Honestly, I just found the store near me that sells Japanese imports. Let me play a few more of them before I develop a real opinion about that. It does seem that there's a hell of a lot more variety over there than over here. I like a good racing game as much as the next guy, but how many dozen can you make?

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There is a book that just recently came out discussing the differences between Japanese and North American games, and how Japanese culture infiltrated North America through videogames. It addresses in part the issue from your last question, Jim. It's called "Power-Up: How Japanese Video Games Gave the World an Extra Life" by Chris Kohler.

Sean Dwyer


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There is a book that just recently came out discussing the differences between Japanese and North American games, and how Japanese culture infiltrated North America through videogames. It addresses in part the issue from your last question, Jim. It's called "Power-Up: How Japanese Video Games Gave the World an Extra Life" by Chris Kohler.

Sean Dwyer

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Of Note Elsewhere
"Geisha is Robot." Geisha fight samurai, giant temples and lady tengu. Geisha also transform.
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Mladen Sekulovich, aka Karl Malden, has died at 96. He was in many, many entertainments, including Meteor, the legendary 1970s cop show The Streets of San Francisco, some very respectable films and many, many Westerns like How The West Was Won, Nevada Smith and One-Eyed Jacks. Obituaries here, here and here.

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In support of my latest Screen article, there's nothing disappointing about these re-imagined posters by Olly Moss. Or x-factor-e's De Niro stream. Or the endlessly entertaining Film the blanks (Sudoku for film geeks).
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Champion Mojo storyteller Joe Lansdale talks about what makes him a champion: a crazy number of upcoming stories, a Jonah Hex animated short and his mighty understanding of the publishing industry.(Thanks, Chuck!)
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"If the post-"Crouching Tiger" boom in Asian cinema was an irrational, Dutch-tulip-style bubble, then the virtual disappearance of Asian films from American screens is an equally irrational overcorrection." Andrew O'Herir interviews Grady Hendrix (NYAFF and formerly Kaiju Shakedown), Keith Allison (Teleport City) and Todd Stadtman (4DK) about corrections, industry incompetence and piracy.
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