"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
December 21, 2006
Price: Your 2¢

This site is updated Thursday at noon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance, and Ian Driscoll stares deeply into the screen.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Click here for the writer's bios and their individual takes on the gutter.


Recent Features


Squeeze Play

tousesep.JPGRomance and sports don’t mix. That’s the conventional wisdom, anyway. It’s one of those weird rules, hidden and unarticulated, that seem to underly any given genre. It’s a tenet that gets passed down to new writers, not as gospel so much as in the form of a mild warning. It’s not that books about athletes are uninteresting, the wisdom would have it; it’s that they’re unsellable. Readers won’t care about them, so editors won’t buy them.

Unlessyou’re Susan Elizabeth Phillips. Then all bets are off.

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HOW WOULD LUBITSCH DO IT?

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INT. DRISCOLL’S OFFICE - EVENING

It's a big office, and dark, which makes it feel even larger, cavernous. The theme from Dr. Who (Delia Derbyshire’s 1963 version) reverberates in the space, buzzing up your spine like a telegraph signal.

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Detroit Metal City: No Music, No Dream

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We live in a time of film adaptations of comic books massive and tiny, from Iron Man and The Dark Knight to Wanted and the upcoming Surrogates. But I don't need to see any more. I have seen Detroit Metal City and it is a testament to awesomeness.

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But Will Your Parents Play?

by Andrew Smale

A crucial turning point for video games.Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it's clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order to be the first to get their sweaty mitts on the latest and greatest console gaming had to offer. Though like the theatrical release of Star Wars: Episode I or The Lord of the Rings, the attention garnered by this event was more human zoo-like spectacle than genuine interest.

Since both console launches occurred in the lucrative pre-Christmas period, they are immediately associated with this year's "must have" gift list for parents, whether their kids are asking for them or not. In this manner, the console is treated as a kind of novelty item -- they are "games" or "toys" first and foremost, never an "entertainment console" as the manufacturers so desperately want them to believe. To the average consumer and mainstream media outlet, they are hardly worth considering for serious entertainment value, let alone thoughtful criticism. Like the latest technology fad, they are merely objects; the culture that goes with them is rarely understood and cast aside as a quirky byproduct of the growing obsession with integrating electronic devices into everyday life.

As with any story, once the newsworthy part goes away, the subject fades back into obscurity. The box office results are tallied. Coldplay will be playing to a sold out crowd at the Air Canada Centre. And life continues as usual until the next high school shooting spree, where game culture is dragged out again for prodding (or flogging, depending on how you look at it). Game culture certainly has no problems getting attention, but does it have the respect from society at large? Not yet, but Nintendo is trying to get it there.

wii-wins-large.jpgWhen Nintendo revealed the controller for the Wii, the popular opinion in the gaming community was that they were clearly losing touch with reality. Abandon the traditional controller? Preposterous! Wave a TV remote around like a wand to control the action? Ridiculous! No self-respecting gamer would substitute skill with the controller for actual physical execution. Except this is exactly what the reaction was to the Nintendo DS, and with this year's redesign it has found its way onto the Christmas lists of parents and kids alike.

In a recent family holiday gathering, I was talking with my Aunt and Uncle, who had returned from visiting my cousin and his wife in San Jose. My cousin works for a company that was responsible for designing the wireless functionality of the Wii controller. After the product launch, every member of the product team was given a Wii. Having heard the excitement over the console's launch and its scarcity in the weeks leading up to Christmas, my Uncle asked to see what the fuss was about. They loaded up the bundled Wii Sports and started to play. And they kicked my cousin's ass at tennis.

The interesting part of the conversation was how they described the experience. It was like they had actually played a game of tennis, or baseball, or bowling. They spoke of how it requires skill to aim the bowling ball correctly, as a slight turn of the wrist will actually cause a gutter ball. They laughed at how hard my cousin swung the Wii controller after losing the ninth straight tennis match. There was a sense of accomplishment behind their encounter with this console; they weren't just staring at a screen and trying to memorize button combinations. It was intuitive.

The use of physical movement with the Wii adds an entirely new dimension to playing a video game, in stark contrast with the Playstation 3 and Xbox 360's incremental graphics upgrade and conventional, violence-centric titles. Not to say that the Wii won't have its share of gun-toting and sword-wielding games, because those games are pretty much guaranteed sellers. The difference is that along with those games, Nintendo is once again filling out its library with ones that have a much wider appeal. It may seem "soft" in comparison with the other two console manufacturers, but they're casting a wider net as a result.

Indeed, the opinion of mainstream media regarding games in general may be slow to change, but Nintendo is smartly waging the war from outside the typical demographic. With the Wii, they are attracting an audience that would never think to touch a video game console, and building on the strengths of Nintendo's family-friendly and multi-player experiences. Even this year's "Touch Generations" ad campaign extolling the virtues of the portable DS to those outside of the 18-34 demographic has their competitors watching closely (and in the case of Sony's PSP, wondering what happened). As we start to see only slight improvements to a console's visuals every year at E3 while the gameplay essentially remains the same, Nintendo is looking at the big picture. There is already a well-established audience for video games -- they're young and they aren't going anywhere. But what about the former hardcore gamer that now wants to share their love of gaming with their offspring? Or the family that wants something to enjoy with their kids that doesn't encourage anti-social behavior? Or the retired couple that wants something other than bridge to play with their friends? They may never play anything besides Wii Sports, but they've still bought a Wii.

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I've been watching the whole Wii thing - it's fascinating. I can't believe how many of the hardcore gamers that I know are already won over! And most of them are busy spreading the word - mainly through demoing the actual games on the actual machines. They go back to playing Gear of War or whatever, leaving a trail of people who wouldn't otherwise play games all hooked. And moving out of the core demographic was the holy grail for so many years for so many companies, so much time was spent strategizing, and now there's a glimmer that it might happen. Mind you, I don't work for Nintendo or anything, but I'm still curious to see how far this goes.

—James Schellenberg

Wii agree, the Wii hits on what games were supposed to be about. I just recently played Mega Man 2 (for NES) for 6 hours straight. Why? Because it was fun, not because it looked good. Too many games have focused on how it will look instead of how it will play. I'm glad to see someone out there in the gaming industry still gets it.

Joey Thompson


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Wii agree, the Wii hits on what games were supposed to be about. I just recently played Mega Man 2 (for NES) for 6 hours straight. Why? Because it was fun, not because it looked good. Too many games have focused on how it will look instead of how it will play. I'm glad to see someone out there in the gaming industry still gets it.

Joey Thompson

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Of Note Elsewhere
Dr. Julius T. Roundbottom, gentleman of science, reports on a paper he delivered to the Adventurer's Club a pack of "close-minded fools more interested in the rush of adrenaline than actual science." (thanks, Steven!)
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Grady Hendrix writes about missing the point in martial arts and action movies, especially Ashes of Time: "Character, dialogue and subtext are important parts of the moviegoing experience, but there's another more primal language that's harder to parse and that's the language of action."
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Scroll down for some rap based on Welcome Home, Brother Charles, a film about a Black man castrated by a white cop who gets revenge when his penis grows back.
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"I've been on the road so long. I want a home." My favorite trailer for Johnnie To's stealth Western, Exiled.
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Blair Butler explains that Daredevil's STD is danger. Karen Healey has a few things to say about new Daredevil nemesis Lady Bullseye. 
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View all Notes here.
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