"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
October 27, 2005
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This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


The Biography of Ebony White

Ebony White 80.jpg"People don't realize how a man's whole life can be changed by one book."

--Malcolm X / Malik El-Shabazz, The Autobiography of Malcolm X (As Told To Alex Haley)

Running from 1940-1952, Will Eisner's The Spirit was a newspaper insert back when publishers could afford to do such awesome things. It features Denny Colt, a detective who comes back to life to fight crime from his secret hide-out in Wildwood Cemetery. The Spirit is indeed everything good anyone has ever written about it—all the joyful adventure, groundbreaking art and genre play. But then there's Ebony White, the Spirit's African-American sidekick and driver, all eyes and lips and minstrel show dialect. And I can barely look at him, even though I know I should.

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Small Press Combo Attack

comeau-small.jpgTime to check in with a few small-press books. This is where where a lot of people get their start, and it’s also where the books can live quite happily apart from the concerns of multinational conglomerates.

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Good Things Gro-o-ow in To-ron-to

bittytrw.JPGRight. So you’ve joined the RWA, and are enjoying the information and advocacy your membership entitles you to. But National’s a long way off, and RWA headquarters is in Texas, and you’re starting to get a little lonely. So what do you do? You join your local chapter. Where I live, that means the Toronto Romance Writers.

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Civil Engineer

by Jim Munroe
Sad citizens? Buy them some entertainers! Jeff Chapman started playing Civilization (MicroProse, 1991) when it came out and never stopped. He's played the strategy turn-based videogame series for the past decade I've known him. Far from letting it consume him, he's balanced his job as editor of History Magazine with a plethora of other projects, and so I thought he would be an excellent tour guide to introduce readers to the highly regarded videogame series. I went over to his place recently and he fired up the latest version -- Sid Meier's Civilization III: Conquests (Atari, 2003) -- and showed me how he'd like to take over the world.

OK, so explain how to start the game.

You set up the geography of the world, what ratio of land to water, if you want deserts or mountains, and that'll really affect your strategy. If you have a wet map you'll want a seafaring civilization while with deserts you'll want a nomadic civilization. You can have it modelled after Earth but I usually play on random because otherwise you've got an unfair advantage -- you'll realize, "Oh, I'm in Egypt," and then very quickly take over the Nile and conquer the Middle East.

So in some respect it's like an alternate history, with all the familiar players but a different geography.

Exactly. What would have happened if?... On some of the Civ message boards I've seen people write up an alternate history based on how their entire game played out.

The community is pretty intense?

Fanatical, I would say. Everyone rushes out to buy these games. I don't think there's a lot of piracy. I have pirated games but in Civilization's case I would buy them -- the manuals are really good, they're well illustrated and have good strategy tips. [We go back to starting the game.] You have all these different civilizations that you can play, they all have different abilities and build different special units. Egypt is my favourite, because they're religious and industrious, which means that they won't revolt very much and work very hard and fast.

How accurate is it historically?

It's really good, and I'm nitpicky. I haven't seen mistakes, just a couple of spelling errors. It's amazing, if you play on an Earth map, and choose "culturally linked starting locations" which means that everyone starts in roughly the right place, it'll play out like our history.

Do they do that solely based on variables or do you think they fudge that?

I think they gave the right balance of power, the right special abilities. The Arabs have horses as their special abilities so they're able to build huge land empires. Which is correct, historically. They might have fudged it a little because certain civilizations always like the certain technologies that will allow them to build their special unit.

Sad citizens? Buy them some entertainers!Because they're based on real civilizations, do you see it fostering race hatred?

I could see it happening but I don't see it on the message boards. It's probably not tolerated. But sure, I expect that there are people who love playing the Germans and racing their Panzers across Europe.

Is this punished? Is there anything in the game where morality is built in?

There's a little bit. When you take over cities, you can capture them or burn them. If you burn them, it makes that and other civilizations pretty mad at you. If you turn defeated enemies into slaves, that makes them really mad, too. They get really upset if you have pollution, or launch a sneak attack, or deploy nuclear weapons.

How do you win?

If you have two-thirds of the population and the land area then you win, even if your people are miserable. You can also win by having the highest score, which means you had the most happy people for the longest period of time. The best ruler will win. You can also win a cultural victory -- basically if you build a lot of neat stuff, temples, colosseums, wonders, then the other cities will start loving you and defect to you. The conquest victories are the most fun but the cultural victories are pretty satisfying too, especially when all the cities start flipping to you. Cultural victories are new for this Civ.

If Civilization were the only game in the series do you think you'd still be playing it?

I might have exhausted its possibilities by now. The sequels have gotten a lot more complex and fun. In Civ I, you could be pretty assured of winning if you just expanded endlessly and then built a lot of tanks and bombers. In Civ II, you could do that or one or two other more-or-less surefire strategies. In Civ III, you still have to balance military stuff and expansion/perfection but if you're going to win you also have to pay close attention to exploration, culture, trade, luxuries, diplomacy, happiness, etc. You can still win by brute force if you're really talented and lucky but, on the whole, the game is more civilized, really.

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Of Note Elsewhere
Dart Adams Presents: Black Like Me: The History of Black Comic Book Heroes Through the Ages, Part One (1900-1968)and Part Two (1969-2008).  (Click it! It's amazing).
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Mojo Champion Storyteller talks about his pulp classic, The Drive-In, including its influences, low-budget 1980s horror movies, East Texas tall tales, television and American politics.
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John Hodgman and Patton Oswalt face off in an epic geek-off for WFMU. Bester'ed, Bova'ed-- two geeks enter, one geek leaves.
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A young woman releases demons and then has to trap them up again with her grandfather's camera in the webseries, Camera Obscura. The trailer looks promising.
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LEGO Bladerunner. LEGO lightsaber duel. (thanks, edie!)
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