"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
November 12, 2004
Price: Your 2¢

This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


The Biography of Ebony White

Ebony White 80.jpg"People don't realize how a man's whole life can be changed by one book."

--Malcolm X / Malik El-Shabazz, The Autobiography of Malcolm X (As Told To Alex Haley)

Running from 1940-1952, Will Eisner's The Spirit was a newspaper insert back when publishers could afford to do such awesome things. It features Denny Colt, a detective who comes back to life to fight crime from his secret hide-out in Wildwood Cemetery. The Spirit is indeed everything good anyone has ever written about it—all the joyful adventure, groundbreaking art and genre play. But then there's Ebony White, the Spirit's African-American sidekick and driver, all eyes and lips and minstrel show dialect. And I can barely look at him, even though I know I should.

Continue reading...


Small Press Combo Attack

comeau-small.jpgTime to check in with a few small-press books. This is where where a lot of people get their start, and it’s also where the books can live quite happily apart from the concerns of multinational conglomerates.

Continue reading...


Good Things Gro-o-ow in To-ron-to

bittytrw.JPGRight. So you’ve joined the RWA, and are enjoying the information and advocacy your membership entitles you to. But National’s a long way off, and RWA headquarters is in Texas, and you’re starting to get a little lonely. So what do you do? You join your local chapter. Where I live, that means the Toronto Romance Writers.

Continue reading...


Forgetful?

Perhaps you'd like an e-mail notification of our weekly update.

 
 

Hard Driven

by Jim Munroe
You won't get shot at, but you might get shot down.The Sims 2 (Electronic Arts, 2004) was making my hard drive complain. Not the usual grinding noise, but a louder, tap-knock, ominous kind of noise. I have had hard drives go corrupt on me before, so I powered down and switched a few cords. When I powered up again, I got a series of 01 01 01s on the screen.

I always do a pre-emptory body count when it comes to crashes -- this was better than usual, since my latest book was just out and I'd yet to start another one -- even as I work to save what I expect is a dying patient. But, as it turned out, it was my willy-nilly wire switching, not a hard drive failure, that was the source of the trouble and before long I had The Sims 2 booting up again.

I called my wife, Susan, in -- she'd been interested in checking out the game or, rather, having a good excuse for avoiding marking papers. We watched the intro, which is a great, colourful and enticing cavalcade of various scenarios: people dancing, doing yoga, necking and so on.

When the game loaded, various things scrolled by: "Chlorinating Car Pools," "Partitioning Social Network" and various plays on the strange marriage of mechanical and organic that life simulators are. It's clever, but Susan was antsy. "They should have a little game you can play while it's doing this."

I agreed. "They have one when you're installing the game," I said. I'd been impressed by that, since it always seems a waste that most games ignore the potential of game interstices. They're a great opportunity for tidbits of story or world building. And while most gamers can't be bothered with a tutorial, for instance, gameplay tips at these points would be appreciated more than a static loading page.

The Sims 2 has a good tutorial. It's broken down into 32 steps, and this is actually indicated. One of the difficulties people coming new to games have is that you don't know how "deep" they go, the way you know you're halfway through a book -- it comes from catering to an audience of the hardcore who don't need encouragement to stick with it. The Sims 2 is full of considerate design like this.

The interface, considering the huge amount of detail involved, is an intuitive marvel. After we were familiar with it we looked through the stories we had to choose from. Susan was in the captain's chair, and she dismissed the first one as being like a soap opera, and the other one as being like Shakespeare, so we went with the weird one.

Each story has a couple of families in the neighbourhood you can zoom in on. The one we chose -- a "mixed" alien/human family -- had a husband, wife, son and daughter, all of whom go about their business fulfilling their basic needs. Susan set to getting them doing stuff like jumping on the couch, smashing their dollhouses, jumping in the pool -- "I feel like it's a dare," she said. "You don't control them directly, you just tell them what to do and stand back and watch."

Beyond their basic needs, characters have various aspirations. The father, for instance, wanted to improve his relationship with his daughter, although his daughter had no similar motive. She did, however, have a fear of her father dying. We had the father tickle his daughter, and he got points for that.

Easy enough. The son had a more complex aspiration, however -- to have a good party. Susan called up a bunch of people and invited them over. The party countdown started. I panicked. "We need food, it says we need food and music," I said. Susan seemed unconcerned -- it was an interesting reversal, me feeling the anxiety she usually feels with shooter games. "I'll just order pizza." She went to the phone and put in the order. "Where's the stereo? Is it upstairs?" As we looked around the house for the stereo, the seconds ticked away and, pizza or no pizza, our party rating was "Sleeper."

You won't get shot at, but you might get shot down.The son's status went from "Man About Town" to "Wretched Outcast." It wasn't just because he'd wanted to have a good party: one of his fears was to have a bad party, which we hadn't noticed. He reeled around the house, crying and being miserable. He gained the aspiration of wanting an expensive hot tub.

The Sims 2 reminded me of the first life simulator I'd played on the Commodore 64, Little Computer People (Activision, 1985). Little Computer People was a blocky, bitmapped cross-section of a house with none of the graphical or gameplay sophistication of its grandchild, The Sims 2. But in one respect, LCP is more believable as I remember feeling -- watching the flat little man respond to the doorbell I'd pushed or the package I'd left -- that such a little man could live inside a computer in the way that mice live in the walls of a house. You might believe that the mice have love for their children mice, but not really buy that they're like us to the extent that they recline with tiny pipes in tiny armchairs. The characters in The Sims 2, while being more engaging and interesting, are clearly too complicated to live in a computer.

Or maybe that was who was knocking from the inside of my hard drive.

Tags:

I used to be completely obsessed with little computer people! I don't think I ever actually played it, though!

slutsky


Chuck your 2¢ into the Gutter
Hard Driven - The Cultural Gutter
Lost your 2¢? Write us.

Paw through our archives

I used to be completely obsessed with little computer people! I don't think I ever actually played it, though!

slutsky

1 comments below.
Pitch in yours.


Of Note Elsewhere
Mojo Champion Storyteller talks about his pulp classic, The Drive-In, including its influences, low-budget 1980s horror movies, East Texas tall tales, television and American politics.
~
John Hodgman and Patton Oswalt face off in an epic geek-off for WFMU. Bester'ed, Bova'ed-- two geeks enter, one geek leaves.
~
A young woman releases demons and then has to trap them up again with her grandfather's camera in the webseries, Camera Obscura. The trailer looks promising.
~
LEGO Bladerunner. LEGO lightsaber duel. (thanks, edie!)
~
Symbol. It's a metaphysical, lucha-loving film by Hitoshi Matsumoto. It's especially funny if you've seen art films with a someone sitting in a plain white room.
~

View all Notes here.
Seen something shiny? Gutter-talk worth hearing? Let us know!

On a Quest?

Pete Fairhurst made us this Mozilla search plug-in. Neat huh?

Obsessive?

Then you might be interested in knowing you can get an RSS Feed here, find us on Facebook there and that the site is autoconstructed by v4.01 of Movable Type and is hosted by No Media Kings.

Thanks To

Canada Council
We acknowledge the support of the Canada Council for the Arts which last year invested $20.3 million in writing and publishing throughout Canada.