"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
July 3, 2003
Price: Your 2¢

This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


Disconnected Viewing

sita brahmin.jpegI don't have cable right now so I'm rewatching old shows and movies. A lot of them are animated. Such is my way. I'd like to have a nobler reason for rewatching them--something like when James revisited his favorite childhood books. And it's true—he did inspire me. But it's also true that I don't have cable.

Continue reading...


Hammering Away at the Here and Now

mapinternet-small.jpgLet's say you're the newly-sentient internet. How would you decipher the meaning of all the bits and bytes whizzing past you? And what about the real world outside your electronic realm?

Continue reading...


Pilgrim's Progress

Pilgrim 80.jpgFormer Comics Editor, Guy Leshinski has very kindly given us permission to reprint a prophetic interview with Bryan Lee O'Malley in 2005.  Will Bryan Lee O'Malley attain the Holy Grail of cartoonists? As Bryan says, "We'll see..."


There’s a girl sitting on the subway. She’s 16 or so, in a brown corduroy jacket and a pair of faded sneakers, her feet propped on the seat across from her. She’s absently brushing on lipstick, absorbed by Bryan Lee O’Malley’s graphic novel Scott Pilgrim’s Precious Little Life: Volume 1.

Continue reading...


Forgetful?

Perhaps you'd like an e-mail notification of our weekly update.

 
 

Punchy pixels

by Jim Munroe
My grandfather was a boxer. Came here from Scotland barely out of his teens as Philip Heron, but his manager figured "Red Munroe" would look better on the fight bill, so he changed it. Either his new name or his right hook worked well, I guess, because he ended up as middleweight champion of Canada back in the '30s. He married a Finnish gal named Esther, and the two of them grew old together.

Note the safety bars to protect others from your fists-o-fury.By the time I knew Grandpa, he was rarely far from his pipe and easy chair. He would, on prompting, show us the tiny golden gloves he'd won, made tinier by his huge, battered hands. He'd gently unfold the yellowed newspaper clipping that he kept in the trophy that sat on top of the china cabinet, and point at his picture with his pipe.

All of which goes to explain why I was drawn across the arcade as if by strings when I noticed the gloves hanging from MoCap Boxing (Konami, 2001).

It's an arcade game that uses motion capture (hence the name) to track your gloves and body movements as you fight various digital opponents. You hold the gloves and deliver uppercuts, hooks and jabs, taking care to sidestep or duck away from punches. As I started the game, I thought I could smell pipe smoke in the air.

I was able to get to the third round, finishing off one opponent with a 20-jab combo. I was breathing hard by this point, and noticed that there was a little calorie counter in the corner.

I couldn't quite believe this, so later I checked out the Konami site: "If, like us, you're used to taking your exercise in front of a PlayStation with a bucket of chicken wings, then you'll soon find yourself panting in front of the machine ... the game developers have also included a calorie counter which ticks along satisfyingly the longer you stay on your feet."

No, no, no. Wrong. Boxing is not about calorie-counting. It's about hitting people in the face till they fall down. Its machismo is its only appeal, and this is severely compromised by the idea of being concerned about your weight (except as it pertains to the division it places you in). Bad idea.

pleasurecircuit4-web.jpgThe interface, however, is a great idea. A lot of arcade games with innovative interfaces -- guns, wheels, snowboards -- are dismissed as gimmicky, but in my experience it makes the game more immersive. This is where arcade games have a real edge over the home PC and consoles: they can custom-build the interface to suit the gameplay instead of having to rely on controllers or the keyboard-mouse combo. If I'm going to pay a dollar to play, I don't want to make a guy run by slapping two buttons, I want a goddamn treadmill under my feet.

Konami also put out the arcade game Police 24/7 (Konami, 2000), which allows you to duck under very slow bullets fired by yakuza -- a much poorer use of the motion capture technology.

I enjoyed my time with MoCap Boxing. It was about as close to the real thing as I ever want to get. When I was a boy, I asked my grandfather to teach me how to fight, but he wouldn't do anything beyond let me throw punches at his listless white palms. When I was a skinheaded teenager roaming the streets, I wondered if I had inherited his fighting ability, some kind of punchy gene. Even in my twenties, a punching bag had a certain appeal. But now that my grandfather's dead, I wonder how useful the skill of knocking people unconscious is. It's dramatic, sure, but doesn't really apply to our lives, except in extraordinary action-movie circumstances. The last person my grandpa punched out, in an incident on a farm, quite justly had him charged. In his sixties, he still hadn't learned a better way to resolve a conflict.

I'm happy that my interest in boxing never moved beyond a fantasy. I feel the same way about fighting in a war or driving -- although they're often presented to us as being without consequences, the only time they actually are is when it's a videogame.

I only ever wanted to throw a few punches, bob and sway a bit, and get a little taste of what it was like; I wasn't willing to lose teeth or even hurt someone else for the privilege.

Tags: , , , , , , ,

No, no, no. Wrong. Boxing is not about calorie-counting. It's about hitting people in the face till they fall down.

That's seriously the best line EVAR.

xjustinx


Chuck your 2¢ into the Gutter
Punchy pixels - The Cultural Gutter
Lost your 2¢? Write us.

Paw through our archives

No, no, no. Wrong. Boxing is not about calorie-counting. It's about hitting people in the face till they fall down.

That's seriously the best line EVAR.

xjustinx

1 comments below.
Pitch in yours.


Of Note Elsewhere
Wicked posters for Raleigh, North Carolina's Cinema Overdrive film series.
~
Here are some pictures of the ladies reading comics for Read Comics in Public Day. As Gail Simone writes, "Take note everybody in comics!"  (For the record, Carol read Kurosagi Corpse Delivery Service 5 on a sidewalk bench, but there's no photo).
~
48 vs. 61 in Rintaro and Katsushiro Otomo's excellent bicycle racing short where the racers look kinda like Rintaro and Otomo. Also, damn fine music and possible steampunkery.
~
Klingon opera has finally happened. Get an earful at Cinematical. (The musical part begins at about 2:15).
~
Makiko Itoh has translated Satoshi Kon's farewell.
~

View all Notes here.
Seen something shiny? Gutter-talk worth hearing? Let us know!

On a Quest?

Pete Fairhurst made us this Mozilla search plug-in. Neat huh?

Obsessive?

Then you might be interested in knowing you can subscribe to our RSS feed, find us on Facebook and follow us on Twitter.


Follow CulturalGutter on TwitterFacebook Buttons By ButtonsHut.comFacebook Buttons By ButtonsHut.com


This site is autoconstructed by v4.01 of Movable Type and is hosted by No Media Kings.

Thanks To

Canada Council
We acknowledge the support of the Canada Council for the Arts which last year invested $20.3 million in writing and publishing throughout Canada.